[settings]
my_peds6Count = 3
my_peds6[0]Model = s_m_y_cop_01
my_peds6[0]Model2 = 0x5E3DA4A4
my_peds6[0]Positionx = -1489.42
my_peds6[0]Positiony = 99.13626
my_peds6[0]Positionz = 54.9247
my_peds6[0]Heading = 320.9858
my_peds6[0]Task = 20
my_peds6[0]Weapon = Unarmed
my_peds6[0]Group = 0
my_peds6[0]SeatPosition = 0
my_peds6[0]my_peds_variation = Default
my_peds6[0]my_peds_Accuracy = 60
my_peds6[0]my_peds_Health = 100
my_peds6[0]my_peds_Armour = 0
my_peds6[0]my_peds_Invincible = True
my_peds6[0]my_peds_DrivingSpeed = 60
my_peds6[0]my_peds_DrivingStyle = Normal
my_peds6[0]my_peds_CombatEngaugeRange = 30
my_peds6[0]my_peds_CanLeaveGuardRange = True
my_peds6[0]my_peds_GuardRange = 5
my_peds6[0]my_peds_VecFallowDist = 5
my_peds6[0]my_peds_seeingRange = 30
my_peds6[0]my_peds_hearingRange = 60
my_peds6[0]my_peds_group_numb = 0
my_peds6[0]my_peds_Combat_Ability = 10
my_peds6[0]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[0]my_peds_can_exit_vehicle = False
my_peds6[0]my_peds_waypoint = 10
my_peds6[0]COMPONENT_FACE_DRAWABLE = 0
my_peds6[0]COMPONENT_FACE_TEXTURE = 0
my_peds6[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[0]COMPONENT_HEAD_TEXTURE = 0
my_peds6[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[0]COMPONENT_HAIR_TEXTURE = 0
my_peds6[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[0]COMPONENT_TORSO_TEXTURE = 0
my_peds6[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[0]COMPONENT_LEGS_TEXTURE = 0
my_peds6[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[0]COMPONENT_HANDS_TEXTURE = 0
my_peds6[0]COMPONENT_FEET_DRAWABLE = 0
my_peds6[0]COMPONENT_FEET_TEXTURE = 0
my_peds6[0]COMPONENT_EYES_DRAWABLE = 0
my_peds6[0]COMPONENT_EYES_TEXTURE = 0
my_peds6[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[0]COMPONENT_TASKS_TEXTURE = 0
my_peds6[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[0]PROP_HATS_INDEX = -1
my_peds6[0]PROP_HATS_TEXTURE = -1
my_peds6[0]PROP_GLASSES_INDEX = -1
my_peds6[0]PROP_GLASSES_TEXTURE = -1
my_peds6[0]PROP_EARS_INDEX = -1
my_peds6[0]PROP_EARS_TEXTURE = -1
my_peds6[1]Model = s_f_y_cop_01
my_peds6[1]Model2 = 0x15F8700D
my_peds6[1]Positionx = -1493.438
my_peds6[1]Positiony = 95.18684
my_peds6[1]Positionz = 55.00946
my_peds6[1]Heading = 320.9788
my_peds6[1]Task = 20
my_peds6[1]Weapon = Unarmed
my_peds6[1]Group = 0
my_peds6[1]SeatPosition = 0
my_peds6[1]my_peds_variation = Default
my_peds6[1]my_peds_Accuracy = 60
my_peds6[1]my_peds_Health = 100
my_peds6[1]my_peds_Armour = 0
my_peds6[1]my_peds_Invincible = True
my_peds6[1]my_peds_DrivingSpeed = 60
my_peds6[1]my_peds_DrivingStyle = Normal
my_peds6[1]my_peds_CombatEngaugeRange = 30
my_peds6[1]my_peds_CanLeaveGuardRange = True
my_peds6[1]my_peds_GuardRange = 5
my_peds6[1]my_peds_VecFallowDist = 5
my_peds6[1]my_peds_seeingRange = 30
my_peds6[1]my_peds_hearingRange = 60
my_peds6[1]my_peds_group_numb = 0
my_peds6[1]my_peds_Combat_Ability = 10
my_peds6[1]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[1]my_peds_can_exit_vehicle = False
my_peds6[1]my_peds_waypoint = 11
my_peds6[1]COMPONENT_FACE_DRAWABLE = 0
my_peds6[1]COMPONENT_FACE_TEXTURE = 0
my_peds6[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[1]COMPONENT_HEAD_TEXTURE = 0
my_peds6[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[1]COMPONENT_HAIR_TEXTURE = 0
my_peds6[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[1]COMPONENT_TORSO_TEXTURE = 0
my_peds6[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[1]COMPONENT_LEGS_TEXTURE = 0
my_peds6[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[1]COMPONENT_HANDS_TEXTURE = 0
my_peds6[1]COMPONENT_FEET_DRAWABLE = 0
my_peds6[1]COMPONENT_FEET_TEXTURE = 0
my_peds6[1]COMPONENT_EYES_DRAWABLE = 0
my_peds6[1]COMPONENT_EYES_TEXTURE = 0
my_peds6[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[1]COMPONENT_TASKS_TEXTURE = 0
my_peds6[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[1]PROP_HATS_INDEX = -1
my_peds6[1]PROP_HATS_TEXTURE = -1
my_peds6[1]PROP_GLASSES_INDEX = -1
my_peds6[1]PROP_GLASSES_TEXTURE = -1
my_peds6[1]PROP_EARS_INDEX = -1
my_peds6[1]PROP_EARS_TEXTURE = -1
my_peds6[2]Model = s_f_y_sheriff_01
my_peds6[2]Model2 = 0x15F8700D
my_peds6[2]Positionx = -1444.8
my_peds6[2]Positiony = 188.6442
my_peds6[2]Positionz = 56.67201
my_peds6[2]Heading = 221.2222
my_peds6[2]Task = 20
my_peds6[2]Weapon = Unarmed
my_peds6[2]Group = 0
my_peds6[2]SeatPosition = 0
my_peds6[2]my_peds_variation = Default
my_peds6[2]my_peds_Accuracy = 60
my_peds6[2]my_peds_Health = 100
my_peds6[2]my_peds_Armour = 0
my_peds6[2]my_peds_Invincible = True
my_peds6[2]my_peds_DrivingSpeed = 60
my_peds6[2]my_peds_DrivingStyle = Normal
my_peds6[2]my_peds_CombatEngaugeRange = 30
my_peds6[2]my_peds_CanLeaveGuardRange = True
my_peds6[2]my_peds_GuardRange = 5
my_peds6[2]my_peds_VecFallowDist = 5
my_peds6[2]my_peds_seeingRange = 30
my_peds6[2]my_peds_hearingRange = 60
my_peds6[2]my_peds_group_numb = 0
my_peds6[2]my_peds_Combat_Ability = 10
my_peds6[2]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[2]my_peds_can_exit_vehicle = False
my_peds6[2]my_peds_waypoint = 11
my_peds6[2]COMPONENT_FACE_DRAWABLE = 0
my_peds6[2]COMPONENT_FACE_TEXTURE = 0
my_peds6[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[2]COMPONENT_HEAD_TEXTURE = 0
my_peds6[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[2]COMPONENT_HAIR_TEXTURE = 0
my_peds6[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[2]COMPONENT_TORSO_TEXTURE = 0
my_peds6[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[2]COMPONENT_LEGS_TEXTURE = 0
my_peds6[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[2]COMPONENT_HANDS_TEXTURE = 0
my_peds6[2]COMPONENT_FEET_DRAWABLE = 0
my_peds6[2]COMPONENT_FEET_TEXTURE = 0
my_peds6[2]COMPONENT_EYES_DRAWABLE = 0
my_peds6[2]COMPONENT_EYES_TEXTURE = 0
my_peds6[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[2]COMPONENT_TASKS_TEXTURE = 0
my_peds6[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[2]PROP_HATS_INDEX = -1
my_peds6[2]PROP_HATS_TEXTURE = -1
my_peds6[2]PROP_GLASSES_INDEX = -1
my_peds6[2]PROP_GLASSES_TEXTURE = -1
my_peds6[2]PROP_EARS_INDEX = -1
my_peds6[2]PROP_EARS_TEXTURE = -1
